Coppercube 3rd person player + AI
A downloadable asset pack
Uses similar 3rd person player as my K52 project
Controls:WASD-ARROWS SHIFT
Mouse to rotate camera (change rotation speed on camera properties if needed
Mouse wheel to move camera UP-DOW
Mouse left to shoot.
AI reacts to the HIT and hears if player shoots in its visual range..
AI uses my FOV script so it cant see behind when idle..
(fov values i will change in future so its not perfect currently)
Project is not finished-its still WIP but usable and i share it at current state for free.
I would like to get feedback about how it performs..i know how it performs on my PC and in my game level.. but if you use it and make your own level how it performs there.
Read INFO.png for more info.
Published | 1 day ago |
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | 5v3n |
Tags | ai, Controller, coppercube, pathfinder, player |
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So for the patrol points how do i set them up and what are the meaning of the array parameters in the svcAI
For performance, it works well but can you please explain the parameters in the svcattack .js file
targetname is player name who gets damaged.. man in this case.
damage val is value of damage that happens if attack action executed 10 in this case.
use random if enabled puts additional damage to the damage val..damageVal+random(number)
random max 10 is in range between 0 to 9...
so if random val is 9 and damageVal is 10 -total will be 19
ifRND0miss hit.. if random is 0 ..player gets no damage at all.if enabled.
critical hit not enabled in this script-- it will be used to freeze player if hit is 19 (means total) in this case. so player hit animation + maybe some camera shake or something i will figure out.
That's amazing,
Thank you sven
You are welcome- i added HIT animation to the AI as you suggested- it needs some work but sometimes it looks good.. i will relase update soon so its easier to setup animations and timers and other parameters that are needed for use of this scripts.
Oh nice, I'm glad, I hope you release the update soon :)